Level 244
评分: 0+x


Morris Carlisle
17/4/2023
[定位数据不可用]


Dingo小队中的我和Dana仍紧紧尾随主教博士(再一次)。我不能相信有奇怪的东西拿走了我们的文件。Radkie,请确定你把它们放在了一个更安全的地方。这是第二次有人偷了我们的硬盘驱动器。
不管如何,如果我没有记错的话,我已通过229追踪Rose到了一个未知的层级。无论怎样,它都把我带到了一个绝对巨大的中庭或是主室中。这里有一些别的楼层,一个巨大的天窗……还有一些类似于风铃或是雕塑的东西吊在顶上。真的是见了鬼了,这里哪哪都有雕塑,一堆抽象现代艺术的狗屁玩意,但我的意思是,它们会在这?

我已开始进行一些测试来确定这地方的安全性,而且我发现在测试之时,所有东西似乎都很好。层级内的温度为寒冷的18摄氏度,也就是差不多65华氏度。我不能在层级中直接看见任何实体,并且我只能假定该层级为一个无限的空间。这儿的所有东西都是略显平淡的但令人恼怒的亮白色,带有一些无论这些现代艺术作品和雕塑所可以拥有的什么颜色所带来的视觉冲击感,但这不归我管,也不是我想说的重点。我还没能找到主教博士

我将会试着制作更多的读物并进行一些拍摄,这样我们就能有关于该层级的记录了。我会去寻找Rose,但我仍可以从我的一日中抽出时间来做弄清他们逃往何处的工作。此日志之后将是我当前在层级中的位置的坐标记录。

暂告一段落。
Carlisle博士

奇怪。看来他们似乎仍在试图抓住我。我确定Level 21将是他们的终结,但他们真的坚持到了229。I would applaud them for the effort in discovering my lair, but alas, I have gullible folks to fool and transmissions to intercept. Perhaps I can alter their spatial coordinates a bit, hmm…

Working…

Working…

Done. The rest of Quick Match won't find the way in. Now here’s to hoping he stumbles onto the real surprises. All my fun little contraptions and doodads. That'll surely show those dumbasses who’s the real smart one. Meggie chumps don’t even know the difference between a vivisection and a dissection.
Hah, I’ll add that to my grand list of what I can tell all those who’ve wronged me when I get to string them up. Then they’ll think better of me. Then they’ll see. Then they’ll go, “Oh Dr. Monsignor, you should’ve been the head of the snake the whole time! Maybe we wouldn’t be eating our own tails if you were!” They’ll see.


Dana Siegfried
20/4/2023
[Location Data Unavailable]


This is Dana filling in for Dr. Carlisle. We’ve established a base camp for research purposes, along with a stable line of communication thanks to the doctor’s help. I managed to get their coordinates for the entrance to the level properly altered since they were off by an entire quadrant relative to the point of entry. Here's hoping that it actually works in this place. Digital markers I place end up going all over when I check readings.

Upon our investigation, we found a fair few chambers which will either repeat or contain the same few stupid things. It feels like some sort of art museum of absurd or surrealist sculptures, but there are also paintings from time to time (just as abstract). I’m no artist or critic, but at least it has some consistency in colors. Lots of nice colorful displays of whatever the hell it was they were trying to show off. Looks like glass, metal… whatever it is, I can’t quite tell, but I can point out a few favorites of mine.

I already had a nervous moment where the same two rooms I was in kept leading into one another like some kind of shitty haunted house gag. It even went as far as me being able to faintly see myself past the doorways in the copy of the same room I was currently in. Either way, I just turned around and for some reason, it let me out. I told Morris and he said the same sorts of things would happen to him. Rooms are inconsistent, loop, or return to the wrong spots.

Hopefully Dr. Monsignor isn’t too deep into this maze. I don’t feel like having to get stuck continuing this chase. Morris sure doesn’t, and judging by the other weird things he’s seen, I really don’t want to find out.

With this message should be a transmitted pair of proper entrance coordinates to follow. It’ll be a few decimals off from 0-0 since it seems that the main chamber of this room is the center of the whole level.

End of Message.
Dana Siegfried.

DAMN SRTUPOD FUCKING MEGGIES BUHFDJBHWDBKJ UCKING BROKE MY KEYBORD DMNT

Ack, at least I can still put my keys back in. Happy thoughts. Deep breaths. Don’t let stupid people cause stupid actions. Lead them to stupid consequences. Yeah, that’ll surely show them this time.

What to do next with them? Stupid lady Dana managed to escape the first–albeit very basic–illusion. Pray she walks into the tomb. Yeah, she’ll like it there. She gets plenty of time to rot there. Wish I had a bunch of bugs I could drop in there so I could watch her squirm while she’s eaten up. That’ll show her. That’ll show them. That’ll show ALL of them. Fucking meggies messing with my research. Restricting my logs.

Alas, I still need to plan. How to bait them…

I know. They’ve already trapped themselves. I just need to guide them further. Dumb, blind little sheep, led to the slaughter.

Stupid meggies. Stupid sheep.

Hmm, what if I stole their job too? Make a mockery of them for what they did to mock me.

“Level obvious fucking trap is a large complex of rooms connecting to a main atrium, though the size and scale of this space are unknown. This is an easy level to get yourself ABSOLUTELY FOOLED IN! OH Dr. Monsignor, you’re so clever! I wonder how you managed to get past all these illusions!”

HAaha! I’m so fucking smART! That’ll show them!

Morris Carlisle
22/04/2023
[Location Data Unknown]


This is bullshit, honestly. First, Recovery Team Bloodhound couldn’t find the way in, and after they told us we had to go to them. Well, guess what guys, the damn hallway is just leading back to the atrium now! I'm starting to get the feeling that we should’ve just let Rose run off. They have the backup hard drives with all our data, sure. but I don't think it's worth going through this mess for. What are they going to do? Leak pre-existing information on half-empty levels and groups EVERYONE already knows about? Seriously, this is all starting to get a bit monotonous. How the fuck are they even going to get out of here when they’re probably just as stuck as us… Unless they knows the only way out, which in that case, I’m going to have to interact with her while she's… off her medicine? No one ever told me exactly what was wrong with them, just that the doc had some kind of mental breakdown over "something ridiculous".

The most me and Dana can do for now is wait for any of you to come get us or find an exit ourselves. If I could plead with Monsignor just to get this over with, I would. There's too many stupid repeating rooms and my patience is growing just as thin as our ration supply. Unfortunately, that doesn’t seem to be the case right now, given the hard drive’s signal is in a far spot that Dana and I haven’t been able to reach without hoping for the rooms to just- randomly put us there.

Either way, our rations are running low, and we’re running out of options. I’ll be staying back just in case people DO end up getting here, or just in case the hallway we arrived through will lead us back. The most I can do otherwise is hope that some miracle happens to let me out. Maybe Rose isn’t even here anymore? They could’ve just left entirely and I wouldn’t have a clue, though I wouldn’t be too keen on negotiating with them.

Still, I think this is pretty ridiculous. How has no one found this place before? You’d think that if people were on Level 229, they would surely go into the houses and have a chance of getting here. Clearly, Dr. Monsignor knew about it if they were able to just goat me and Dana into chasing her down here? Why doesn’t anyone else? And most importantly, why hasn’t a soul documented it?

I’ll keep you all updated.
Dr. Carlisle.

Negotiate? Me? Oh why I could only consider it, never act. Especially not with DIRTY MEGGIES! HAh, filthy. The two STUPIDS fell into the level’s own trap! Now I get to watch them starve and rot like pathetic vermin. Cheers to me! Cheers to Level 244 for being so BRILLIANT! Absolutely clever mechanism! Living, breathing, pumping blood as it swallows silly little sheep whole!

Here in this little lair I’ve made myself, I can intercept all of these little messages they send each other in a panic. They’re just like the stupid pests I figured they’d be. Dumb, stupid little bugs and rats. I know what I do to bugs and rats, I cut them up! Chop chop CHop into pieces I can observe and understand.

Now I wait. That’ll show them.


Morris Carlisle
26/4/2023
[Location Data Unknown]


This is Dr. Carlisle from Team Dingo. Please. Send someone. We've been out of rations for a few days now. I lost count, and I can barely think while I'm starving. Dana is nowhere to be found, and I'm starting to worry she's died. I'm begging you all, this is urgent.

I tried looking for Dana, couldn't find her anywhere, and got stuck. The way out disappeared. I can’t keep going like this, I’m going to die. I’m trapped.

Dana, Lee, Vic, I’m so sorry.

Peace and serenity. All gone, all dead and dry. Congratulations, meggies! ROT IN HELL! Now I can continue my grand work of collecting all the data I want. No more inhibitions, all the free space I want, and a free hard drive of data to use and store my knowledge on. So much to say, so little space to put it on.

Ah, damn it all. I’ll just upload and get down what I can before I wipe this hard drive. No more meggie tracking after that. Let’s see…


描述

Level 244是后室的第245层。经过考虑,我会给定它未定分级。I’ll leave that for the damn MEGGIE SHEEP to discover themselves.

生存难度:生存難度:

等级等級 pending

  • {$one}
  • {$two}
  • {$three}

如何使用:

[[include :backrooms-wiki-cn:component:level-class
|class=等级
]]


class 处的可用参数包括以下内容,支持简繁体及英文输入。
English 简体中文 繁體中文
0 1 2 3 4 5 0 1 2 3 4 5 0 1 2 3 4 5
unknown 未知 未知
habitable 宜居 宜居
deadzone 死区 死區
pending 等待分级 等待分級
n/a 不适用 不適用
amended 修正 修正
omega 终结 終結

该组件支持简繁切换,如下方代码所示:

[[include :backrooms-wiki-cn:component:level-class
|lang=cn/tr
|class=等级
]]


lang 处选择语言,cn 表示简体中文,tr 表示繁体中文,不填默认选择简体中文。

自定义等级

[[include :backrooms-wiki-cn:component:level-class
|lang=cn/tr
|class=等级名字
|color=#000000(带有井号的十六进制色号代码。)
|image=链接(至图片的链接。)
|one=在这
|two=随便
|three=放文字
]]

使用 CSS 进行自定义:

你可以使用 CSS 进行额外的自定义,将代码放入到 [[module css]] 中或者是放入到页面的版式内都可以。在这一组件中,不要把 [[module css]] 放在 [[include]] 里面,把它放在那个的下面或者是页面的顶部或底部。
将这些代码放入到你的页面/版式中以编辑所有的颜色,因为组件的 |color= 部分仅能控制背景:

[[module css]]
.sd-container {
/* 字体 */
--sd-font: Poppins, Noto Sans SC, Noto Serif SC;

/* 边框 */
--sd-border: var(--gray-monochrome); /* 大多数等级 */
--sd-border-secondary: 0, 0, 0; /* 不适用 */
--sd-border-deadzone: 20, 0, 0; /* 死区 */

/* 标志 */
--sd-symbol: var(--sd-border) !important; /* 大多数标志 */
--sd-symbol-secondary: 255, 255, 255; /* 4 级以上的是白色 */

/* 文本 */
--sd-bullets: var(--sd-border) !important; /* 点句符文本颜色 */
--sd-text: var(--swatch-text-secondary-color); /* 顶部框文本颜色 */

/* 等级颜色 */
--class-0: 247, 227, 117;
--class-1: 247, 227, 117;
--class-1: 255, 201, 14;
--class-2: 245, 156, 0;
--class-3: 249, 90, 0;
--class-4: 254, 23, 1;
--class-5: 175, 6, 6;
--class-unknown: 38, 38, 38;
--class-habitable: 26, 128, 111;
--class-deadzone: 44, 13, 12;
--class-pending: 182, 182, 182;
--class-n-a: 38, 38, 38;
--class-amended: 185, 135, 212;
--class-omega: 25, 46, 255;
}
[[/module]]

旧版颜色:

如果你不喜欢新版的样式,想要用回旧版的红色边框色,只需要在你的页面中与组件一同引入下方的代码:

[[module css]]
.sd-container {
--sd-border: 90, 29, 27;
--sd-image: 90, 29, 27;
--sd-symbol: 90, 29, 27;
}
[[/module]]

Level 244被一间状态稳定的“主室”以及一组不断轮换、重复、转变的房间所占据,其可随心所欲地显现与褪失1。所有各样的房间均摆满了抽象艺术作品,其包括不同尺寸的雕塑以及画作。Level 244内仅存在些许空间,然而其内部的艺术作品兴许将在不被直视时重新排列并改变位置。

没有实体被记录存在于Level 244中,但绝对聪明的学者主教博士Rose认为,兴许该层级本身对层级中的所有人都有一定的感知以及意识。做出该推断是因为在多种情境下,麦吉羊均发现它们自己被困于层级之中,并且没有适当的逃离方法。


房间种类

Level 244的两个楼层均可通过出现的门口2以进入数量众多的房间,但其中仅有五间是特别的,其包括……

格板房

该房间是一个面积为二十平方米的简朴空间,有着一个由陈列成一排的低透明度玻璃窗格板的特色组织,除进入房间的门口之外,其为格板房3的唯一标志性特征。该种房间的门口不尽相同,且几乎总是将那些离开格板房的人送往另一房间或空间。

sheets

格板”的一张照片。

出现频率:一间房间有约莫23%的概率是格板房的变体。

异常可能包括:

  • 窗格板的数量为一。
  • 窗格板的高度与宽度相差仅为毫米。我注意到这种高度与宽度上的变化有时将再额外改变约莫0.3毫米。
  • 墙上额外2-3幅画作的出现(组成非特殊图案。

艺廊街

我个人经历中最频繁出现的房间。艺廊街可以以各样的外形与规格出现,但始终包含画作以及平面艺术作品作为其主核心。这些画作尺寸通常在三十乘以九十厘米以内(或者说十二乘以三十六英尺以内,为了让你们这些蠢货知晓)。离开该种房间通常是直接了当的,尽管也有另增的门口可通向其他房间。该种房间的唯一固定门口不在这些另增的门口中,但与处于房间中的人最初进入时所通过的门口为同一个,无论是否通过Level 244的主室进入艺廊街

出现频率:常见。我进入过的所有房间中有68.4%均为该种房间的某种形式。

异常可能包括:

  • 数量不一定的画作将可能出现,该数量为随机的。本层级仿佛醉心于偶数,但有时也为各房间选取奇数。
  • 从房间中央的一处缝隙向下俯瞰,可以看见一个无底深洞,其配有与地板相同材质的内壁。

雕塑室

另一相当常见的房间,十分类似于艺廊街雕塑室又为一种形状难以辨认且不尽相同的房间,其内仅有外形抽象的雕像与雕塑以及……东西。这些雕塑通常由金属、塑料或是部分非石材料制成,其甚至可以用玻璃或是其他能够被打破的极其易碎的材料制成,然而流浪者永不应该做出类似打破雕塑那样的事去激怒本层级。

sculpture

一个异常雕塑室的例子。

出现频率:同样常见。约莫53.5%的可被进入的房间为雕塑室

异常可能包括:

  • 悬挂着的玻璃雕塑,其中一部分似乎太重了,以至于无法悬挂。4
  • 多出现一幅画作。
  • 完全消失的天花板,可以朝着上方的白色虚空中看,经过主教博士(我)的琢磨,认定其为通向层级灵魂的窗户。

圆房

可能为本层级中最稀有的房间。圆房是一个理应被以最高敬意对待的室,因为其为Level 244的心与脑,集所有其他室的特性于一体。雕塑、风铃以及画作均会出现于该种房间内,其一贯为相同的、不变的六边形。若有人站着不动足够长时间,他们可能会听到平缓的呼吸声及一颗心脏跳动的声音。这无疑是该层级最为隐秘僻静的室。

出现频率:极为罕见。该室仅有在流浪者进入一个房间时有0.3%的可能性被遇到。

异常可能包括:

  • 消失的出口。不过不要怕,这只不过是层级欢迎你来聆听。然而,麦吉们总注定要被困于此处作为食物,但Level 244厌恶肮脏的麦吉。

空室

该空间是个错误。空室内什么都没有,但事实就是如此。其赋予了我洞察力与空间,使我的家集为了一体。其难以抵达,但若你到达了其中之一,那么Level 244真的欢迎你做客。请将你自己想得如同我一般幸运。

出现频率:同样极为罕见。除非你被选中,否则以同种方式进入空室是十分困难的。若你是被选中者,我会对进入该空间给出5.8%的可能性。

异常可能包括:

  • 出口。这是一个礼貌的给予物,即便其并不必要。该空间对你的尊重将被保留。不类似于肮脏的麦吉所试图去做的那样。

一个活生生的且有呼吸的空间

正如我已提及的,以及你们之中许多愚昧无知的白丁很快将要明白的那样,Level 244是一个活生生的而且会呼吸的东西。在它渴望见证者之时便会开启大门,并且会相应地惩罚那些进入其中的人。如同我这般有悟性且有足够毅力抵达空室或目睹圆屋的有资格之人,才将会获得全面理解此事所蕴含意义的特殊机会。这些仅为体验Level 244的感知表现的众多方式中的几种。

round

心怀敬意看这间圆房。

若你将耳朵靠着墙壁,你将会听到它的阵阵呼吸;若你将手靠着地面,你将会感受到它富有生气的次次跳动;若你闭眼而立,它将会引导你到达这种理解。无知及破坏行为将受到惩罚。若层级饥饿,到那时那些犯错者将被字面意义上地吃掉。臭麦吉羊的尸体会被吞没于硬木及混凝土之中。该层级,生存着。


我孤自居于此

如我们所望,我独自居住在Level 244之中。我是他们的客人以及见证者。You may try to visit me, though be warned that I do not welcome STINKY SHEEP! NO MEG! NO FILTHY VERMIN. It is possible, I suppose for a settlement to be established, though there is no guarantee that the level won’t become upset at the sight of things being added to it.

If you have questions or wish to speak with me about planning a visit, you may contact me at ten.RB|ude.gem.sutcedortalrongisnom#ten.RB|ude.gem.sutcedortalrongisnom. Apart from that, please do not attempt to find me unsolicited. The level can deal with you otherwise.


进入与离去

There’s no clear and concise way of entering Level 244. The level simply comes to you when it desires, or when it deems you fit for it's insight. This usually occurs by the sudden appearance of a blank white hall with hardwood floors within a wall or doorway. Similarly, leaving is only by chance. If you are hesitant, please choose to leave within the first three hours, since after that point, the level will choose whether or not you are worthy of an exit.

Exits to Level 244 often lead wanderers back to where they entered, or in the case of Blank Chambers, wherever you so desire to be. Else, it is best to relax and take in the sights.

Having no other notes, I shall sign off here. Here’s to hoping those gross meggies don’t tamper with my upload.

Farewell for now.
Dr. R.


除非特别注明,本页内容采用以下授权方式: Creative Commons Attribution-ShareAlike 3.0 License